Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 16, 2008, 01:51 PM // 13:51   #1
Ascalonian Squire
 
Join Date: May 2008
Location: Chicago, Illinois
Profession: Mo/E
Advertisement

Disable Ads
Default "Best" Weapon & Armor + Mods For PvE?

I just started a couple of weeks ago, and am now level 20 with max armor.

I would like some advice on what would be considered the best "general" all-purpose PvE armor modications for a hybrid healing monk using Word of Healing.

I am quite confused regarding runes, mods, inscriptions, and weapon types to choose from. People are always using abbreviations and symbols and such to decribe what they use (like this thread: http://www.guildwarsguru.com/forum/s...hp?t=10287759). I would really appreciate it if someone could put down the exact names of the mods, runes, inscriptions I should use on each piece of armor for best efficiency in general PvE environments.

Also, which weapon (Staff or Wand & Offhand) should I be using? Which weapon mods are best for my type of Monk? What weapon mod(s?) should I be putting on my weapon?
Rhaegor Stormborn is offline   Reply With Quote
Old May 16, 2008, 02:04 PM // 14:04   #2
Frost Gate Guardian
 
Join Date: Feb 2008
Profession: R/
Default

For armor I go with

Survivor Healing Headset of minor healing prayers
Survivor Chest piece of Superiro Vigor
Survivor Gloves of minor divine favour
Survivor pants of minor Protection Prayer
Survivor Boots of vitae

The last 3 runes Im not too sure about, its what I use but others probably use different. This should give you alot of HP, and 7 less energy than using radiant insignia's.

Ideal Weapons would be these I think. Im gonna use abbreviations:

HCT=Half cast time
HSR=Half skill recharge

1.Spear with +5 energy and 20% longer enchants, Shield with +10 armor vs xx type of damage(fire, slashing, things that you are likely to come up against) and +30hp

2.Protection staff with 40% hCT of protection prayers, 20% longer enchants, 20% half skill recharge

3. Healing wand with 20% HCT healing, 20% HSR healing.
Healing Offhand with 20% HCT healing, 20% HSR healing.

4. Healing wand with +15 energy/-1 regen.
Healing offhand with +15 energy/ - 1 regen

Other mods on weapon set 4 would probably be +30hp on the offhand and HSR on the wand maybe, idk. Your supposed to use set 1 when not casting, and use set 2 for your prot and set 3 for your Word of healing/healing prayers. If your lazy like me you might not want to switch weapons every time you cast lol
XDeadboltX is offline   Reply With Quote
Old May 16, 2008, 02:05 PM // 14:05   #3
Desert Nomad
 
Voodoo Rage's Avatar
 
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
Default

It all depends on what build you are using. If you are using a build that is more demanding energywise, you may need more radiant insignias. The runes you use will be determined by what attributes your build uses. The same goes for your weapon mods. I actually have 3 sets of armor right now that I swap between (I'm sure most of the guys around here have more than that). The beauty of GW is that your gaming experience can be very varied by changing your secondary profession and build to provide a drastically different experience.
Voodoo Rage is offline   Reply With Quote
Old May 16, 2008, 02:47 PM // 14:47   #4
Ascalonian Squire
 
Join Date: May 2008
Location: Chicago, Illinois
Profession: Mo/E
Default

I am a Monk/Ele and my bar is:

Guardian
Reversal of Fortune
Patient Spirit
Word of Healing
Cure Hex
Dismiss Condition
Aegis
Glyph of Lesser Energy

Thank you so much so far for the advice, especially that 2nd post, as I do not know enough to really make up my own mind as to whats best now I will do basically exactly what you have posted.
Rhaegor Stormborn is offline   Reply With Quote
Old May 16, 2008, 02:52 PM // 14:52   #5
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by XDeadboltX
1.Spear with +5 energy and 20% longer enchants, Shield with +10 armor vs xx type of damage(fire, slashing, things that you are likely to come up against) and +30hp

2.Protection staff with 40% hCT of protection prayers, 20% longer enchants, 20% half skill recharge
I would swap the martial's mod with a +30.

If you've got a 40/20/20 staff there's no point in a +20% enchants weapon when you can just switch.
Tyla is offline   Reply With Quote
Old May 16, 2008, 04:11 PM // 16:11   #6
Frost Gate Guardian
 
Join Date: Feb 2008
Profession: R/
Default

Yeah good point Tyla.

Also when Iv put spear, it can be a sword or an axe too, as long as its a one handed weapon, so then you can put the mods on it.

Rhaegor, there is a monk guide stickied at the top of the monk forum. If you look at the second post of that, it has all you need to know about weapons in more detail than I wrote.
XDeadboltX is offline   Reply With Quote
Old May 16, 2008, 06:24 PM // 18:24   #7
Ascalonian Squire
 
Join Date: May 2008
Location: Chicago, Illinois
Profession: Mo/E
Default

Quote:
<Profession> Rune of Minor <Attribute> Minor / Blue <Attribute> +1 (Non-stacking)
<Profession> Rune of Major <Attribute> Major / Purple <Attribute> +2 (Non-stacking)
Health -35
<Profession> Rune of Superior <Attribute> Superior / Gold <Attribute> +3 (Non-stacking)
Health -75
Above you stated that you would use a rune of minor healing prayers. Why would you not use the Superior Healing Prayers rune for +3 healing? Is 75 HP a big deal for a Monk who shouldn't be tanking anyway? Enough to justify losing 2 points from the Healing attribute?
Rhaegor Stormborn is offline   Reply With Quote
Old May 16, 2008, 06:42 PM // 18:42   #8
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Quote:
Originally Posted by Rhaegor Stormborn
Above you stated that you would use a rune of minor healing prayers. Why would you not use the Superior Healing Prayers rune for +3 healing? Is 75 HP a big deal for a Monk who shouldn't be tanking anyway? Enough to justify losing 2 points from the Healing attribute?
Losing 75 health for a few more hp on each heal isn't worth it. End of.

edit: also, having much more health is a good thing, period. As well as the durability, it also makes mobs less likely to attack you.

Last edited by Stormlord Alex; May 16, 2008 at 06:44 PM // 18:44..
Stormlord Alex is offline   Reply With Quote
Old May 16, 2008, 06:45 PM // 18:45   #9
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

Being on almost every character in the game, you will want as high of an HP total as possible. The -75 to your health is usually more health lost than what will be gained in damage you'd do or health you'd heal for.
Quote:
Originally Posted by Tyla
I would swap the martial's mod with a +30.

If you've got a 40/20/20 staff there's no point in a +20% enchants weapon when you can just switch.
Actually in some circumstances when I'm in my shield set, I switch to a +5 en/ +5 ar sword over my +5/+30 one. Especially in areas where I know there is more of a straight damage than a degen or life stealing damage.

Last edited by Yichi; May 16, 2008 at 06:48 PM // 18:48..
Yichi is offline   Reply With Quote
Old May 16, 2008, 06:46 PM // 18:46   #10
Grotto Attendant
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by Rhaegor Stormborn
Above you stated that you would use a rune of minor healing prayers. Why would you not use the Superior Healing Prayers rune for +3 healing? Is 75 HP a big deal for a Monk who shouldn't be tanking anyway? Enough to justify losing 2 points from the Healing attribute?
The fashionable thing on these boards these days is to unthinkingly insist that "more life > anything else," even in PvE. Hence the huge number of posts insisting on all minor runes and all survivor insignias, usually without providing any rationale beyond "more life > anything else." Instead of listening to these posts, you should be thinking for yourself. Weigh the benefits of 75 extra hp (how often to you find yourself within 75hp of dead?) against the benefits of 2 extra ranks in healing prayers (how much energy and cast time are you going to save over the long run by healing for a tiny bit more on each heal?) and decide for yourself. If you want my opinion, I tend to find the sup rune is the better choice for most caster classes, but, for monks, neither option provides a large enough benefit to get excited over.
Chthon is offline   Reply With Quote
Old May 16, 2008, 08:26 PM // 20:26   #11
Frost Gate Guardian
 
Join Date: Feb 2008
Profession: R/
Default

Quote:
Originally Posted by Rhaegor Stormborn
Above you stated that you would use a rune of minor healing prayers. Why would you not use the Superior Healing Prayers rune for +3 healing? Is 75 HP a big deal for a Monk who shouldn't be tanking anyway? Enough to justify losing 2 points from the Healing attribute?

I ran a sup rune for about 1 and a half years. I made the change to minor and never looked back. The good thing is you can use this armor for pvp since you will have more hp. It will also help when you come to do Hardmode. Sometimes when I get bored monking ill run in and slash at the enemies hitting 1's and the occasional 3 on critical hits lol, but the hp helps there

I realise sup runes can save a little bit of energy but it isnt that much. And if Im out of energy its because the mob isnt dying quick enough, or Iv over-aggroed which is bad. I looked at [patient [email protected]] and the difference is [patient [email protected]] . [word of [email protected]] is [word of [email protected]], which I dont think is that much, not worth me giving up 75hp anyway. You could always settle inbetween and go for a major rune?

On the insignia's, Iv not tried it but the ones that give +10 armor against physical might be decent.
XDeadboltX is offline   Reply With Quote
Old May 16, 2008, 08:44 PM // 20:44   #12
Desert Nomad
 
Join Date: Apr 2007
Default

If u have 2 headpieces, one with superior and 1with minor, go ahead use the superior, and if u get dp change to the minor. This is for nm and some easy hm places.

Once u are in elite areas and hm, u most likely appreciate the +75hp.
Improvavel is offline   Reply With Quote
Old May 16, 2008, 08:49 PM // 20:49   #13
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by Rhaegor Stormborn
Is 75 HP a big deal for a Monk who shouldn't be tanking anyway?
Tanking is bad and slow, I can kill stuff faster running players with minors than someone running a tank with superior rune loaded casters.

The extra damage a superior rune provides is not going to be enough to make an impact on a fight offfensively so why bother. If it is, then get new builds/players because the extra damage from two ranks is meager. The only reason not to run minors is to reach a critical breakpoint on a skill; a non-issue PvE wise. If you absolutely must have that superior rune have a second armor piece with a minor to swap to in the event of death penalty.
Racthoh is offline   Reply With Quote
Old May 27, 2008, 06:41 PM // 18:41   #14
Ascalonian Squire
 
Join Date: May 2008
Location: Chicago, Illinois
Profession: Mo/E
Default

Quote:
2.Protection staff with 40% hCT of protection prayers, 20% longer enchants, 20% half skill recharge
Where does one get a 40% HCT, 20% Long Enchants, 20% HSR Protection Staff? I see 20% HCT and 20% HSR from collectors, but I have no idea where to begin looking for one with 40% and the enchant duration modifier.

Is the enchant duration modifier an inscription or something that I would put on after I got a 40%/20% staff?

I have been using this list as my weapon guide resource: http://wiki.guildwars.com/wiki/List_...lector_weapons
Rhaegor Stormborn is offline   Reply With Quote
Old May 27, 2008, 09:36 PM // 21:36   #15
Frost Gate Guardian
 
Join Date: Feb 2008
Profession: R/
Default

I just got my staff like number 2. You need:

Staff head of aptitude (20% Half cast time)
"Aptitude not attitude" inscription (20% Half cast time)
Enchants staff wrapping (20% enchants)

The staff should automatically have Half skill recharge of all spells 20%
XDeadboltX is offline   Reply With Quote
Old May 28, 2008, 01:12 PM // 13:12   #16
Ascalonian Squire
 
Join Date: May 2008
Location: Chicago, Illinois
Profession: Mo/E
Default

Thank you! I didn't realize they were upgrades. Staff Head of Adept and Staff Wrapping of Enchanting.

Now to figure out where the best place to find these weapon upgrades...

Is there an "Upgrade Trader" similar to the "Rune Trader"? I have not seen one ever, but I can't understand why there would not be a trader for Upgrades and Inscriptions as well?
Rhaegor Stormborn is offline   Reply With Quote
Old May 28, 2008, 03:31 PM // 15:31   #17
Frost Gate Guardian
 
Join Date: Feb 2008
Profession: R/
Default

Quote:
Originally Posted by Rhaegor Stormborn
Is there an "Upgrade Trader" similar to the "Rune Trader"? I have not seen one ever, but I can't understand why there would not be a trader for Upgrades and Inscriptions as well?
No there isnt, you will only find them by salvaging them from gold drops you get. You can also buy from players in towns, or on here in the buy section, which is much easier.
XDeadboltX is offline   Reply With Quote
Old May 29, 2008, 06:58 AM // 06:58   #18
Wilds Pathfinder
 
Join Date: Aug 2005
Default

Here's the status quo on monk equipment, but feel free to deviate as you see fit:

Weapons:
1. Heal Set: 20/20 healing wand & 20/20 healing focus
2. Prot Set: 40/20 20%enchantment prot staff
3. Emergency Set: +15/-1 20%HSR healing wand & +15/-1 +30hp focus
4. Shield Set: +5e +30hp martial weapon (sword, axe, or spear) & 16AL +30hp +10AL(vs. damage type of choice) shield

Runes: minor healing, minor prot, minor DF, sup. vigor, vitae
Insignias: all survivor


There's the status quo in a nuthshell. But like I said, this is PvE, so please feel free to deviate and do whatever suits you.

Quote:
Originally Posted by Rhaegor Stormborn
Is there an "Upgrade Trader" similar to the "Rune Trader"?
Man, that would that be kick ass! It might hurt the economy a little bit, but most upgrades have gotten so cheap anyway that I don't think it would matter much. But man would that make things easier; you could craft whatever weapon you wanted, whenever you wanted.

Last edited by Grammar; May 29, 2008 at 07:01 AM // 07:01..
Grammar is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTS "Primeval Armor Remnant","Book of Secrets" gameguy Sell 0 Jan 02, 2007 09:49 AM // 09:49
WTS Perfect Beautiful Gold """"Celestial Shield"""" (+45hp ench)(-2 dam Stance) Zion Fury Sell 1 May 29, 2006 10:08 PM // 22:08
Zion Fury Sell 4 May 21, 2006 03:36 AM // 03:36
Selling Rare Gold """"zodiac Axe"""" Rec 8 Unid Zion Fury Sell 0 May 08, 2006 07:48 AM // 07:48
FeaR1 Sell 1 Feb 25, 2006 02:57 AM // 02:57


All times are GMT. The time now is 09:26 PM // 21:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("